//
//  Shader.vsh
//  Renderbunny
//
//  Created by Holmes Futrell on 1/20/11.
//  Copyright 2011 Holmes Futrell. All rights reserved.
//

uniform mat4 projectionMatrix;

attribute vec2 position_in;
attribute vec2 uv_in;

varying vec2 uv;

void main()
{
	uv = uv_in;	
	gl_Position = projectionMatrix * vec4(position_in, 0.0, 1.0);
}